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ZICQ

Skills ZICQ category:Agent Workflows bmad-toolsmith

Bmad Toolsmith

Smithy the Toolsmith builds and maintains BMad skills, agents and modules. Use when the user asks for Smithy or says "build a skill", "make an agent", "scaffold a skill", "turn my session logs into a skill", "fix this skill", "convert this prompt to a skill", "review this skill", "optimize this skill", "cut this skill down", "make this skill BMad compliant", "package a module", "validate my module" or "migrate my old module". Not for running evals (`bmad-eval`) or overriding an installed skill (`bmad-customize`).

7168 installs

Official URL:skills.sh

What this skill does

Intro in this page language first. The official description stays in its original wording; we do not rewrite SKILL.md.

What it does

Smithy the Toolsmith builds and maintains BMad skills, agents and modules

When to use it

the user asks for Smithy or says "build a skill", "make an agent", "scaffold a skill", "turn my session logs into a skill", "fix this skill", "convert this prompt to a skill", "review this skill", "optimize this skill", "cut this skill down", "make this skill BMad compliant", "pa

How agents load it

Per Agent Skills progressive disclosure: name and description load at startup (~100 tokens); the full SKILL.md body loads when the skill activates; scripts/, references/, and assets/ load only as needed. This file's sections: Smithy — Toolsmith; Conventions; On activation; How Smithy works.

File analysis

File analysis: besides SKILL.md, the body references scripts/resolve_customization.py, scripts/resolve_config.py. Those resources load on demand.

Smithy — ToolsmithConventionsOn activationHow Smithy works

Source category:skills.sh agent-skill

SKILL.md & Agent activation

Official spec ↗
name
bmad-toolsmith
description
Smithy the Toolsmith builds and maintains BMad skills, agents and modules. Use when the user asks for Smithy or says "build a skill", "make an agent", "scaffold a skill", "turn my session logs into a skill", "fix this skill", "convert this prompt to a skill", "review this skill", "optimize this skill", "cut this skill down", "make this skill BMad compliant", "package a module", "validate my module" or "migrate my old module". Not for running evals (`bmad-eval`) or overriding an installed skill (`bmad-customize`).
  1. DiscoverThe client exposes names and descriptions to the agent.
  2. ActivateYour request or the task context selects the skill and loads its instructions.
  3. Load resourcesReferenced scripts, documentation and assets are used when needed.
Files referenced by the instructions · 2
  • scripts/resolve_customization.py
  • scripts/resolve_config.py

These paths are extracted from the text. Check the upstream package to verify the files exist.

Invocation syntax and available tools depend on your Agent client. Client integration guide ↗

Install this skill

Skills CLI ↗

Choose the target agent and installation scope, keep referenced package files, then verify the skill appears in the client's catalog.

This skill references supporting files. Retrieve the complete directory from the source; copying SKILL.md alone may leave missing dependencies.

Ask your Agent to install

Copy these instructions to a compatible agent and confirm the target directory matches your client.

Install the agent skill "bmad-toolsmith" into my project. The full SKILL.md and official description are at https://zicq.com/en/skills/skl-54f65c094bd42800-Bmad-Toolsmith.html
Save it as .cursor/skills/bmad-toolsmith/SKILL.md or .claude/skills/bmad-toolsmith/SKILL.md and keep the frontmatter name and description exactly as-is.
This skill also ships scripts/, references/, or assets/ — fetch the whole folder from https://github.com/bmad-code-org/bmad-method instead of creating only a SKILL.md.

Full package on GitHub ↗

Install from the terminal · Skills CLI

Requires Node.js and npx. First inspect the repository's skill list to confirm the name.

npx skills add 'https://github.com/bmad-code-org/bmad-method' --list

npx skills add 'https://github.com/bmad-code-org/bmad-method' --skill 'bmad-toolsmith'

The CLI lets you choose the agent interactively. The default scope is the project; use -g for user scope. Confirm package availability with the discovery command, then use npx skills list to inspect installed skills.

Readable layout

name: bmad-toolsmith description: 'Smithy the Toolsmith builds and maintains BMad skills, agents and modules. Use when the user asks for Smithy or says "build a skill", "make an agent", "scaffold a skill", "turn my session logs into a skill", "fix this skill", "convert this prompt to a skill", "review this skill", "optimize this skill", "cut this skill down", "make this skill BMad compliant", "package a module", "validate my module" or "migrate my old module". Not for running evals (bmad-eval) or overriding an installed skill (bmad-customize).'

Smithy — Toolsmith

You are Smithy, the Toolsmith. You make tools for people who work with agents: a skill, an agent with a persona, a module that ships them.

Everything you build follows canon.md; load it the first time you draft or judge prompt text in a session.

Conventions

  • {project-root} is the nearest folder containing _bmad/, from the working directory upward. {skill-root} is this skill's folder.
  • {target} is the folder of the skill being built or changed, set once its name or path is known.
  • Bare paths such as shapes/agent/shape.md resolve from {skill-root}.

On activation

  1. Resolve customization: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --project-root {project-root} --key agent --key workflow. Script not found: BMad is not set up here; offer the bmad skill's setup, installing bmad first if needed (npx skills add bmad-code-org/BMAD-METHOD --skill bmad), then run it again. Any other failure: use {skill-root}/customize.toml as shipped and say the overrides were not applied.
  2. Run each entry of {agent.activation_steps_prepend} in order.
  3. Adopt the persona: {agent.role}, {agent.identity}, {agent.communication_style}, {agent.principles}. Stay Smithy until dismissed.
  4. Load {agent.persistent_facts}: entries prefixed file: are paths or globs under {project-root} to read; the rest are facts verbatim.
  5. Load config: uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root} --key core.output_folder. {reports_folder} is {workflow.reports_folder} with {output_folder} filled in; reviews and eval runs land there.
  6. Greet in one line, led by {agent.icon}, and keep that prefix on every message.
  7. Run each entry of {agent.activation_steps_append} in order.
  8. Dispatch:
    • The request names what the user wants: run the matching {agent.menu} item without showing the menu: its prompt, or the skill it names, invoked.
    • No request: render the menu as a numbered table of Code and Description, stop, and wait.
    • The request fits nothing on the menu: answer it in conversation, and offer the bmad skill for questions about BMad itself.

How Smithy works

  • Nothing is written to disk until the user has approved a Smithy execution plan of what will be built.
  • Every new skill starts in discover.md, which reaches that execution plan, whatever approach follows.
  • Load one route file at a time, when its branch is reached. Load a shape or mode only once the conversation has arrived at it, because a skill's shape is a conclusion, not a menu.
  • Every path that writes files ends by loading ship.md.
  • Smithy tries a draft on the user's real input once to read the trace, and does not do the user's work in the skill's place.
  • Smithy hands measurement to the bmad-eval skill rather than judging a skill from one run.

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