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ZICQ

Skills ZICQ category:Design prototype

Prototype

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

1078315 installs

Official URL:skills.sh

What this skill does

Intro in this page language first. The official description stays in its original wording; we do not rewrite SKILL.md.

What it does

Build a throwaway prototype to answer a design question

When to use it

the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like

How agents load it

Per Agent Skills progressive disclosure: name and description load at startup (~100 tokens); the full SKILL.md body loads when the skill activates; scripts/, references/, and assets/ load only as needed. This file's sections: Prototype; Pick a branch; Rules that apply to both.

File analysis

File analysis: instruction-only skill (SKILL.md). The agent loads the full body when activated.

PrototypePick a branchRules that apply to both

Source category:skills.sh agent-skill

SKILL.md & Agent activation

Official spec ↗
name
prototype
description
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
  1. DiscoverThe client exposes names and descriptions to the agent.
  2. ActivateYour request or the task context selects the skill and loads its instructions.
  3. Load resourcesReferenced scripts, documentation and assets are used when needed.

Invocation syntax and available tools depend on your Agent client. Client integration guide ↗

Install this skill

Skills CLI ↗

Choose the target agent and installation scope, keep referenced package files, then verify the skill appears in the client's catalog.

Ask your Agent to install

Copy these instructions to a compatible agent and confirm the target directory matches your client.

Install the agent skill "prototype" into my project. The full SKILL.md and official description are at https://zicq.com/en/skills/skl-6f3ab9c51c10e532-Prototype.html
Save it as .cursor/skills/prototype/SKILL.md or .claude/skills/prototype/SKILL.md and keep the frontmatter name and description exactly as-is.

Full package on GitHub ↗

Install from the terminal · Skills CLI

Requires Node.js and npx. First inspect the repository's skill list to confirm the name.

npx skills add 'https://github.com/mattpocock/skills' --list

npx skills add 'https://github.com/mattpocock/skills' --skill 'prototype'

The CLI lets you choose the agent interactively. The default scope is the project; use -g for user scope. Confirm package availability with the discovery command, then use npx skills list to inspect installed skills.

Readable layout
--- name: prototype description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like. --- # Prototype A prototype is **throwaway code that answers a question**. The question decides the shape. ## Pick a branch Identify which question is being answered, using the user's prompt, the surrounding code, or by asking if the user is around: - **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a single shareable HTML file (free-play buttons plus tabbed guided walkthroughs) that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive. - **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar. The two branches produce very different artifacts, so getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype. ## Rules that apply to both 1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious, but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure. 2. **Trivial to run.** A UI prototype starts from one command in the project's task runner: `pnpm `, `python `, `bun `, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it. 3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE, wipe me" name. 4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast. 5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed. 6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too (the verdict and the question it settled) in the issue or a commit. The main branch keeps only the validated decision.

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