What it does
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications
Skills ZICQ category:Writing & Research golang-patterns
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications. Use when writing or reviewing Go code and idiomatic structure or conventions are in question.
Official URL:skills.sh
Intro in this page language first. The official description stays in its original wording; we do not rewrite SKILL.md.
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications
writing or reviewing Go code and idiomatic structure or conventions are in question
Per Agent Skills progressive disclosure: name and description load at startup (~100 tokens); the full SKILL.md body loads when the skill activates; scripts/, references/, and assets/ load only as needed. This file's sections: Go Development Patterns; When to Activate; Core Principles; 1. Simplicity and Clarity; 2. Make the Zero Value Useful; 3. Accept Interfaces, Return Structs.
File analysis: instruction-only skill (SKILL.md). The agent loads the full body when activated. The body is about 669 lines, above the spec’s 500-line guidance; agents still load it in full on activation.
Go Development PatternsWhen to ActivateCore Principles1. Simplicity and Clarity2. Make the Zero Value Useful3. Accept Interfaces, Return StructsError Handling PatternsError Wrapping with ContextCustom Error TypesError Checking with errors.Is and errors.AsNever Ignore ErrorsConcurrency Patterns
Source category:skills.sh agent-skill
namegolang-patternsdescriptionInvocation syntax and available tools depend on your Agent client. Client integration guide ↗
Choose the target agent and installation scope, keep referenced package files, then verify the skill appears in the client's catalog.
Copy these instructions to a compatible agent and confirm the target directory matches your client.
Install the agent skill "golang-patterns" into my project. The full SKILL.md and official description are at https://zicq.com/en/skills/skl-a6ac6e2b49e0a550-Golang-Patterns.html Save it as .cursor/skills/golang-patterns/SKILL.md or .claude/skills/golang-patterns/SKILL.md and keep the frontmatter name and description exactly as-is.
Requires Node.js and npx. First inspect the repository's skill list to confirm the name.
npx skills add 'https://github.com/affaan-m/ecc' --list
npx skills add 'https://github.com/affaan-m/ecc' --skill 'golang-patterns'
The CLI lets you choose the agent interactively. The default scope is the project; use -g for user scope. Confirm package availability with the discovery command, then use npx skills list to inspect installed skills.
Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.
Go favors simplicity over cleverness. Code should be obvious and easy to read.
// Good: Clear and direct
func GetUser(id string) (*User, error) {
user, err := db.FindUser(id)
if err != nil {
return nil, fmt.Errorf("get user %s: %w", id, err)
}
return user, nil
}
// Bad: Overly clever
func GetUser(id string) (*User, error) {
return func() (*User, error) {
if u, e := db.FindUser(id); e == nil {
return u, nil
} else {
return nil, e
}
}()
}
Design types so their zero value is immediately usable without initialization.
// Good: Zero value is useful
type Counter struct {
mu sync.Mutex
count int // zero value is 0, ready to use
}
func (c *Counter) Inc() {
c.mu.Lock()
c.count++
c.mu.Unlock()
}
// Good: bytes.Buffer works with zero value
var buf bytes.Buffer
buf.WriteString("hello")
// Bad: Requires initialization
type BadCounter struct {
counts map[string]int // nil map will panic
}
Functions should accept interface parameters and return concrete types.
// Good: Accepts interface, returns concrete type
func ProcessData(r io.Reader) (*Result, error) {
data, err := io.ReadAll(r)
if err != nil {
return nil, err
}
return &Result{Data: data}, nil
}
// Bad: Returns interface (hides implementation details unnecessarily)
func ProcessData(r io.Reader) (io.Reader, error) {
// ...
}
// Good: Wrap errors with context
func LoadConfig(path string) (*Config, error) {
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("load config %s: %w", path, err)
}
var cfg Config
if err := json.Unmarshal(data, &cfg); err != nil {
return nil, fmt.Errorf("parse config %s: %w", path, err)
}
return &cfg, nil
}
// Define domain-specific errors
type ValidationError struct {
Field string
Message string
}
func (e *ValidationError) Error() string {
return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
}
// Sentinel errors for common cases
var (
ErrNotFound = errors.New("resource not found")
ErrUnauthorized = errors.New("unauthorized")
ErrInvalidInput = errors.New("invalid input")
)
func HandleError(err error) {
// Check for specific error
if errors.Is(err, sql.ErrNoRows) {
log.Println("No records found")
return
}
// Check for error type
var validationErr *ValidationError
if errors.As(err, &validationErr) {
log.Printf("Validation error on field %s: %s",
validationErr.Field, validationErr.Message)
return
}
// Unknown error
log.Printf("Unexpected error: %v", err)
}
// Bad: Ignoring error with blank identifier
result, _ := doSomething()
// Good: Handle or explicitly document why it's safe to ignore
result, err := doSomething()
if err != nil {
return err
}
// Acceptable: When error truly doesn't matter (rare)
_ = writer.Close() // Best-effort cleanup, error logged elsewhere
func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) {
var wg sync.WaitGroup
for i := 0; i < numWorkers; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for job := range jobs {
results <- process(job)
}
}()
}
wg.Wait()
close(results)
}
func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) {
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
if err != nil {
return nil, fmt.Errorf("create request: %w", err)
}
resp, err := http.DefaultClient.Do(req)
if err != nil {
return nil, fmt.Errorf("fetch %s: %w", url, err)
}
defer resp.Body.Close()
return io.ReadAll(resp.Body)
}
func GracefulShutdown(server *http.Server) {
quit := make(chan os.Signal, 1)
signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)
<-quit
log.Println("Shutting down server...")
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
if err := server.Shutdown(ctx); err != nil {
log.Fatalf("Server forced to shutdown: %v", err)
}
log.Println("Server exited")
}
import "golang.org/x/sync/errgroup"
func FetchAll(ctx context.Context, urls []string) ([][]byte, error) {
g, ctx := errgroup.WithContext(ctx)
results := make([][]byte, len(urls))
for i, url := range urls {
i, url := i, url // Capture loop variables
g.Go(func() error {
data, err := FetchWithTimeout(ctx, url)
if err != nil {
return err
}
results[i] = data
return nil
})
}
if err := g.Wait(); err != nil {
return nil, err
}
return results, nil
}
// Bad: Goroutine leak if context is cancelled
func leakyFetch(ctx context.Context, url string) <-chan []byte {
ch := make(chan []byte)
go func() {
data, _ := fetch(url)
ch <- data // Blocks forever if no receiver
}()
return ch
}
// Good: Properly handles cancellation
func safeFetch(ctx context.Context, url string) <-chan []byte {
ch := make(chan []byte, 1) // Buffered channel
go func() {
data, err := fetch(url)
if err != nil {
return
}
select {
case ch <- data:
case <-ctx.Done():
}
}()
return ch
}
// Good: Single-method interfaces
type Reader interface {
Read(p []byte) (n int, err error)
}
type Writer interface {
Write(p []byte) (n int, err error)
}
type Closer interface {
Close() error
}
// Compose interfaces as needed
type ReadWriteCloser interface {
Reader
Writer
Closer
}
// In the consumer package, not the provider
package service
// UserStore defines what this service needs
type UserStore interface {
GetUser(id string) (*User, error)
SaveUser(user *User) error
}
type Service struct {
store UserStore
}
// Concrete implementation can be in another package
// It doesn't need to know about this interface
type Flusher interface {
Flush() error
}
func WriteAndFlush(w io.Writer, data []byte) error {
if _, err := w.Write(data); err != nil {
return err
}
// Flush if supported
if f, ok := w.(Flusher); ok {
return f.Flush()
}
return nil
}
myproject/
├── cmd/
│ └── myapp/
│ └── main.go # Entry point
├── internal/
│ ├── handler/ # HTTP handlers
│ ├── service/ # Business logic
│ ├── repository/ # Data access
│ └── config/ # Configuration
├── pkg/
│ └── client/ # Public API client
├── api/
│ └── v1/ # API definitions (proto, OpenAPI)
├── testdata/ # Test fixtures
├── go.mod
├── go.sum
└── Makefile
// Good: Short, lowercase, no underscores
package http
package json
package user
// Bad: Verbose, mixed case, or redundant
package httpHandler
package json_parser
package userService // Redundant 'Service' suffix
// Bad: Global mutable state
var db *sql.DB
func init() {
db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL"))
}
// Good: Dependency injection
type Server struct {
db *sql.DB
}
func NewServer(db *sql.DB) *Server {
return &Server{db: db}
}
type Server struct {
addr string
timeout time.Duration
logger *log.Logger
}
type Option func(*Server)
func WithTimeout(d time.Duration) Option {
return func(s *Server) {
s.timeout = d
}
}
func WithLogger(l *log.Logger) Option {
return func(s *Server) {
s.logger = l
}
}
func NewServer(addr string, opts ...Option) *Server {
s := &Server{
addr: addr,
timeout: 30 * time.Second, // default
logger: log.Default(), // default
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
server := NewServer(":8080",
WithTimeout(60*time.Second),
WithLogger(customLogger),
)
type Logger struct {
prefix string
}
func (l *Logger) Log(msg string) {
fmt.Printf("[%s] %s\n", l.prefix, msg)
}
type Server struct {
*Logger // Embedding - Server gets Log method
addr string
}
func NewServer(addr string) *Server {
return &Server{
Logger: &Logger{prefix: "SERVER"},
addr: addr,
}
}
// Usage
s := NewServer(":8080")
s.Log("Starting...") // Calls embedded Logger.Log
// Bad: Grows slice multiple times
func processItems(items []Item) []Result {
var results []Result
for _, item := range items {
results = append(results, process(item))
}
return results
}
// Good: Single allocation
func processItems(items []Item) []Result {
results := make([]Result, 0, len(items))
for _, item := range items {
results = append(results, process(item))
}
return results
}
var bufferPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func ProcessRequest(data []byte) []byte {
buf := bufferPool.Get().(*bytes.Buffer)
defer func() {
buf.Reset()
bufferPool.Put(buf)
}()
buf.Write(data)
// Process...
return buf.Bytes()
}
// Bad: Creates many string allocations
func join(parts []string) string {
var result string
for _, p := range parts {
result += p + ","
}
return result
}
// Good: Single allocation with strings.Builder
func join(parts []string) string {
var sb strings.Builder
for i, p := range parts {
if i > 0 {
sb.WriteString(",")
}
sb.WriteString(p)
}
return sb.String()
}
// Best: Use standard library
func join(parts []string) string {
return strings.Join(parts, ",")
}
# Build and run
go build ./...
go run ./cmd/myapp
# Testing
go test ./...
go test -race ./...
go test -cover ./...
# Static analysis
go vet ./...
staticcheck ./...
golangci-lint run
# Module management
go mod tidy
go mod verify
# Formatting
gofmt -w .
goimports -w .
linters:
enable:
- errcheck
- gosimple
- govet
- ineffassign
- staticcheck
- unused
- gofmt
- goimports
- misspell
- unconvert
- unparam
linters-settings:
errcheck:
check-type-assertions: true
govet:
enable:
- shadow
issues:
exclude-use-default: false
| Idiom | Description | |-------|-------------| | Accept interfaces, return structs | Functions accept interface params, return concrete types | | Errors are values | Treat errors as first-class values, not exceptions | | Don't communicate by sharing memory | Use channels for coordination between goroutines | | Make the zero value useful | Types should work without explicit initialization | | A little copying is better than a little dependency | Avoid unnecessary external dependencies | | Clear is better than clever | Prioritize readability over cleverness | | gofmt is no one's favorite but everyone's friend | Always format with gofmt/goimports | | Return early | Handle errors first, keep happy path unindented |
// Bad: Naked returns in long functions
func process() (result int, err error) {
// ... 50 lines ...
return // What is being returned?
}
// Bad: Using panic for control flow
func GetUser(id string) *User {
user, err := db.Find(id)
if err != nil {
panic(err) // Don't do this
}
return user
}
// Bad: Passing context in struct
type Request struct {
ctx context.Context // Context should be first param
ID string
}
// Good: Context as first parameter
func ProcessRequest(ctx context.Context, id string) error {
// ...
}
// Bad: Mixing value and pointer receivers
type Counter struct{ n int }
func (c Counter) Value() int { return c.n } // Value receiver
func (c *Counter) Increment() { c.n++ } // Pointer receiver
// Pick one style and be consistent
Remember: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.
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