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Skills ZICQ category:Agent Workflows clanker-discipline

Clanker Discipline

Catches state bloat, grab-bag models, and mutation ambiguity from AI coding agents. Use when reviewing state types, boolean flags, optional-field models, or mutable data patterns.

6596 installs

Official URL:skills.sh

What this skill does

Intro in this page language first. The official description stays in its original wording; we do not rewrite SKILL.md.

What it does

Catches state bloat, grab-bag models, and mutation ambiguity from AI coding agents

When to use it

reviewing state types, boolean flags, optional-field models, or mutable data patterns

How agents load it

Per Agent Skills progressive disclosure: name and description load at startup (~100 tokens); the full SKILL.md body loads when the skill activates; scripts/, references/, and assets/ load only as needed. This file's sections: Clanker Discipline; 1. Derive, don't store; Before: cached flags; After: derive from evidence; When NOT to derive; If you cannot derive, encapsulate.

File analysis

File analysis: instruction-only skill (SKILL.md). The agent loads the full body when activated.

Clanker Discipline1. Derive, don't storeBefore: cached flagsAfter: derive from evidenceWhen NOT to deriveIf you cannot derive, encapsulateThe debugging payoff2. Make wrong states impossibleDiscriminated unions over optional bagsNull over sentinelsPhased composition over grab-bagsBrand identical primitives

Source category:skills.sh agent-skill

SKILL.md & Agent activation

Official spec ↗
name
clanker-discipline
description
Catches state bloat, grab-bag models, and mutation ambiguity from AI coding agents. Use when reviewing state types, boolean flags, optional-field models, or mutable data patterns.
  1. DiscoverThe client exposes names and descriptions to the agent.
  2. ActivateYour request or the task context selects the skill and loads its instructions.
  3. Load resourcesReferenced scripts, documentation and assets are used when needed.

Invocation syntax and available tools depend on your Agent client. Client integration guide ↗

Install this skill

Skills CLI ↗

Choose the target agent and installation scope, keep referenced package files, then verify the skill appears in the client's catalog.

Ask your Agent to install

Copy these instructions to a compatible agent and confirm the target directory matches your client.

Install the agent skill "clanker-discipline" into my project. The full SKILL.md and official description are at https://zicq.com/en/skills/skl-af5c17b12a0c2ad6-Clanker-Discipline.html
Save it as .cursor/skills/clanker-discipline/SKILL.md or .claude/skills/clanker-discipline/SKILL.md and keep the frontmatter name and description exactly as-is.

Full package on GitHub ↗

Install from the terminal · Skills CLI

Requires Node.js and npx. First inspect the repository's skill list to confirm the name.

npx skills add 'https://github.com/gbasin/clanker-discipline' --list

npx skills add 'https://github.com/gbasin/clanker-discipline' --skill 'clanker-discipline'

The CLI lets you choose the agent interactively. The default scope is the project; use -g for user scope. Confirm package availability with the discovery command, then use npx skills list to inspect installed skills.

Readable layout
--- name: clanker-discipline description: Catches state bloat, grab-bag models, and mutation ambiguity from AI coding agents. Use when reviewing state types, boolean flags, optional-field models, or mutable data patterns. --- # Clanker Discipline Apply these rules when writing or reviewing state types, data models, and functions that manage application state. Agents tend to add flags, optional fields, and special cases that compound into state nobody intended — catch that before it lands. When you find violations, refactor fully. The goal is clean, maintainable code, not minimal diffs. Rip out the flags, reshape the types, restructure the functions. A bigger diff now is better than layering workarounds that compound later. --- ## 1. Derive, don't store Every boolean you add doubles the theoretical state space. When a value can be derived from data you already have, do not store it. The best source to derive from is an event stream: a log of what happened. ### Before: cached flags An agent was asked to show a footer only when the assistant finishes naturally. It invented four flags: ```ts type ThreadState = { wasInterrupted: boolean; didAssistantFinish: boolean; didAssistantError: boolean; wasToolCallOnly: boolean; }; function shouldShowFooter(state: ThreadState): boolean { return state.didAssistantFinish && !state.wasInterrupted && !state.didAssistantError && !state.wasToolCallOnly; } ``` Four fields to answer one question, with four mutation sites elsewhere keeping them in sync. ### After: derive from evidence ```ts function shouldShowFooter(events: SessionEvent[]): boolean { const latest = getLatestAssistantMessage(events); if (!latest) return false; return latest.completed && !latest.error && latest.finish !== 'tool-calls'; } ``` The answer is now computed from events that already exist. ### When NOT to derive - The domain genuinely has a state machine with ordered transitions. A checkout step is not a cached conclusion; it IS the state. - A field contains temporal or external data that cannot be rederived (timestamps from async processes, API responses needed downstream). - The derivation would be more complex than the stored value. ### If you cannot derive, encapsulate If mutable state must exist, trap it in the smallest possible scope. A closure is better than a class field: ```ts // Bad: state visible to the whole class class Writer { private debounceTimeout: ReturnType | null = null; queueSend(text: string) { /* can touch debounceTimeout */ } flushNow() { /* can touch debounceTimeout */ } somethingElse() { /* can also touch debounceTimeout */ } } // Good: state trapped in a closure function createDebouncedAction(callback: () => void, delayMs = 300) { let timeout: ReturnType | null = null; return { trigger() { clearTimeout(timeout!); timeout = setTimeout(() => { timeout = null; callback(); }, delayMs); }, clear() { if (timeout) { clearTimeout(timeout); timeout = null; } }, }; } ``` Nothing outside the closure can touch the timer. ### The debugging payoff When state is derived from evidence, debugging becomes data-in, answer-out: ```ts test('footer is hidden for aborted runs', () => { const events = loadEvents('./fixtures/aborted-session.jsonl'); expect(shouldShowFooter(events)).toBe(false); }); ``` No mocking or timing reproduction. The bug is in the events or in the pure function. --- ## 2. Make wrong states impossible Every optional field is a question the rest of the codebase must answer every time it touches that data. ### Discriminated unions over optional bags ```ts // Bad: when status is 'idle', should gateway/transactionId exist? The type doesn't say. type PaymentState = { status: 'idle' | 'processing' | 'settled'; gateway?: 'stripe' | 'paypal'; transactionId?: string; initiatedAt?: string; settledAt?: string; }; // Good: each status carries exactly the fields it needs. type PaymentState = | { status: 'idle' } | { status: 'processing'; gateway: 'stripe' | 'paypal'; transactionId: string; initiatedAt: string } | { status: 'settled'; gateway: 'stripe' | 'paypal'; transactionId: string; settledAt: string }; ``` ### Null over sentinels ```ts // Bad: 'none' is not an action. It is the absence of one. type PendingAction = 'none' | 'confirm-address' | 'select-shipping'; // Good type PendingAction = 'confirm-address' | 'select-shipping'; type OrderState = { pendingAction: PendingAction | null }; ``` ### Phased composition over grab-bags ```ts // Bad: 20+ optional fields. Every consumer does profile.firstName ?? defaults.firstName. type UserProfile = { firstName?: string; lastName?: string; email?: string; phone?: string; company?: string; jobTitle?: string; billingAddress?: string; cardLast4?: string; // ... more }; // Good: check one optional instead of eight. When identity exists, all its fields are present. type UserProfile = { identity?: { firstName: string; lastName: string; email: string }; billing?: { address: string; cardLast4: string }; }; ``` ### Brand identical primitives ```ts // Bad: a function accepting UserId will happily take a TeamId. type UserId = string; type TeamId = string; // Good type UserId = string & { readonly __brand: 'user' }; type TeamId = string & { readonly __brand: 'team' }; ``` ### Delete dead variants If a type has a variant that is never constructed, delete it. A `status: 'open' | 'completed'` where `'completed'` is never set suggests a lifecycle that does not exist. --- ## 3. Enforce function contracts ### Never add side effects to a pure function When a pure function quietly gains a side effect, every callsite inherits behavior it did not ask for. If a function needs side effects, extract them into a separate orchestrator. - **Semantic functions** are small, pure, and self-describing. All inputs in, all outputs out, no hidden effects. - **Pragmatic functions** are orchestrators. They compose semantic functions and contain messy domain glue. ### Before: semantic function that grew into a pragmatic one ```ts function handleWebhook(state, eventType, payload, receivedAt): WebhookResult { switch (eventType) { case 'payment.captured': { const receipt = buildReceipt(payload); // data creation state.order.paymentStatus = 'captured'; // mutation state.order.receipt = receipt; // mutation state.user.lastPurchaseAt = receivedAt; // mutation state.user.lifetimeSpend += receipt.amount; // mutation clearPendingAction(state); // side effect const notifications = buildPaymentNotifs(state); // notification state.notifications.push(...notifications); // mutation recalculateDashboard(state); // derivation return { state, output: receipt, notifications }; } // ... 12 more cases, same pattern } } ``` ### After: composed from semantic functions ```ts function handlePaymentCaptured(state: AppState, payload: PaymentPayload, receivedAt: string): WebhookResult { const receipt = buildReceipt(payload); const updatedOrder = applyPaymentToOrder(state.order, receipt); const updatedUser = applyPurchaseToUser(state.user, receipt, receivedAt); const notifications = buildPaymentNotifs(state, receipt); return { state: { ...state, order: updatedOrder, user: updatedUser }, output: receipt, notifications, }; } ``` ### Pick a mutation contract If a function mutates its input, return `void`. If it returns a value, clone first. Never mutate the input and return the same reference — callers cannot tell whether to use the return value or the original. ```ts // Bad: mutates AND returns the same object function withPendingAction(state: AppState, action: string): AppState { state.pendingAction = action; return state; } // Good: mutate, return void function applyPendingAction(state: AppState, action: string): void { state.pendingAction = action; } // Also good: clone, return new function withPendingAction(state: AppState, action: string): AppState { return { ...state, pendingAction: action }; } ``` --- ## 4. Data over procedure When a long if-chain returns a similar shape from every branch, the logic is a lookup table encoded as code. Convert it to data. ### Before: if-chain ```ts function getStepInfo(step: string): StepInfo | null { if (step === 'verify-email') { return { tone: 'action', title: 'Verify your email', detail: 'Check your inbox' }; } if (step === 'add-payment') { return { tone: 'action', title: 'Add payment method', detail: 'Enter card details' }; } if (step === 'review-order') { return { tone: 'confirm', title: 'Review your order', detail: 'Check totals' }; } // ... 10 more branches return null; } ``` ### After: declarative table ```ts const STEP_INFO: Array<{ match: (step: string) => boolean; info: StepInfo; }> = [ { match: (s) => s === 'verify-email', info: { tone: 'action', title: 'Verify your email', detail: 'Check your inbox' } }, { match: (s) => s === 'add-payment', info: { tone: 'action', title: 'Add payment method', detail: 'Enter card details' } }, { match: (s) => s === 'review-order', info: { tone: 'confirm', title: 'Review your order', detail: 'Check totals' } }, // data, not code ]; function getStepInfo(step: string): StepInfo | null { return STEP_INFO.find(({ match }) => match(step))?.info ?? null; } ``` Easier to scan, extend, and test. An agent adding a new step adds a data entry, not a branch in a control flow. ### When NOT to convert If branches have different control flow — not just different return values — keep them as code. A table maps inputs to outputs; it cannot express "call X then conditionally call Y." --- ## Checklist When reviewing code (yours or an agent's): - [ ] Can any new field be derived from existing state? Derive it. - [ ] Is mutable state visible beyond its minimal scope? Trap it in a closure. - [ ] Do any models allow field combinations that should be impossible? Discriminated union. - [ ] Are there sentinel values (`'none'`, `'unknown'`, `-1`) where `null` would work? Use null. - [ ] Are there identical type aliases for different domain concepts? Brand or eliminate. - [ ] Does any function both mutate its input and return it? Pick one contract. - [ ] Has a semantic function grown side effects? Extract them. - [ ] Is there an if-chain where every branch returns a similar shape? Make it a table. - [ ] Are there dead type variants never constructed? Delete them.

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