Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
Intro in this page language first. The official description stays in its original wording; we do not rewrite SKILL.md.
What it does
Set an ECC-specific frontend design direction for production UI work
When to use it
- The user asks to build a web page, app, dashboard, artifact, component, or UI
How agents load it
Per Agent Skills progressive disclosure: name and description load at startup (~100 tokens); the full SKILL.md body loads when the skill activates; scripts/, references/, and assets/ load only as needed. This file's sections: Frontend Design Direction; When to Use; Design Direction; Implementation Guidance; Anti-Patterns; Review Checklist.
File analysis
File analysis: instruction-only skill (SKILL.md). The agent loads the full body when activated.
Frontend Design DirectionWhen to UseDesign DirectionImplementation GuidanceAnti-PatternsReview Checklist
Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
DiscoverThe client exposes names and descriptions to the agent.
ActivateYour request or the task context selects the skill and loads its instructions.
Load resourcesReferenced scripts, documentation and assets are used when needed.
Choose the target agent and installation scope, keep referenced package files, then verify the skill appears in the client's catalog.
Ask your Agent to install
Copy these instructions to a compatible agent and confirm the target directory matches your client.
Install the agent skill "frontend-design-direction" into my project. The full SKILL.md and official description are at https://zicq.com/en/skills/skl-de8ed6eaf7d27a50-Frontend-Design-Direction.html
Save it as .cursor/skills/frontend-design-direction/SKILL.md or .claude/skills/frontend-design-direction/SKILL.md and keep the frontmatter name and description exactly as-is.
The CLI lets you choose the agent interactively. The default scope is the project; use -g for user scope. Confirm package availability with the discovery command, then use npx skills list to inspect installed skills.
Readable layout
name: frontend-design-direction
description: Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
metadata:
origin: community
Frontend Design Direction
Use this skill when the work is not just making UI function, but making it feel
purposeful, polished, and appropriate to the product domain.
Source: salvaged from stale community PR #1659 by linus707.
Note: ECC intentionally does not rebundle the canonical Anthropic
frontend-design skill. Install that from anthropics/skills when you want the
official upstream skill. This skill is the ECC-specific design-direction salvage
of the useful local guidance from #1659.
When to Use
The user asks to build a web page, app, dashboard, artifact, component, or UI.
The user asks to make an interface more polished, distinctive, beautiful, or
less generic.
The implementation needs visual hierarchy, typography, color, motion, layout,
and interaction choices.
The current UI works but reads as flat, generic, templated, or mismatched to
the audience.
Design Direction
Before coding, choose a specific direction:
Purpose: what job does the interface do?
Audience: who repeats this workflow, and what do they need to scan first?
Tone: utilitarian, editorial, playful, industrial, refined, technical,
maximal, minimal, dense, calm, or another explicit direction.
Memorable detail: one design idea that makes the result feel intentional.
Constraints: framework, accessibility, performance, responsiveness, and
existing design system.
Match the direction to the domain. A SaaS operations tool should usually be
dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece
can be more expressive. Do not force a landing-page composition onto a tool that
needs repeated daily use.
Implementation Guidance
Build the actual usable experience as the first screen unless the user
explicitly asks for marketing copy.
Use existing project components, tokens, icon libraries, and routing patterns
before introducing a new visual system.
Use real or generated visual assets when the interface depends on images,
products, places, people, gameplay, charts, or inspectable media.
Prefer contextual typography and spacing over generic oversized hero text.
Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
Use CSS variables or existing design tokens so the direction remains
coherent across states.
Design responsive constraints explicitly: grids, aspect ratios, min/max
sizes, stable toolbars, and fixed-format controls should not shift when labels
or hover states appear.
Use motion sparingly but deliberately. Prefer high-signal transitions that
clarify state over decorative animation.
Verify text fit on mobile and desktop. Long labels must wrap or resize
cleanly rather than overflowing.
Anti-Patterns
Do not default to common generated patterns: purple gradients, decorative
blobs, oversized cards, vague hero copy, or stock-like atmospheric media.
Do not add UI cards inside other cards.
Do not use a single decorative style everywhere when the domain calls for
restraint.
Do not hide the primary product, tool, object, or workflow behind generic
marketing sections.
Do not add a new dependency for a design flourish unless it clearly pays for
itself.
Do not describe the UI's features inside the UI when the controls can speak
for themselves.
Review Checklist
The first viewport immediately communicates the product, workflow, or object.
The visual hierarchy supports scanning and repeated use.
Typography fits the container and does not overlap adjacent content.
Color choices have contrast and do not collapse into a one-note palette.
Icons are used for familiar tool actions where available.
Responsive layout has stable dimensions for boards, grids, toolbars,
controls, tiles, and counters.
Assets render and carry the subject matter instead of acting as filler.
Motion improves orientation and does not mask sluggishness.
The result matches the repo's existing frontend conventions unless there is a
clear reason to depart.