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技能库 智客分类:设计创意 hyperframes-creative

Hyperframes Creative

HyperFrames视频的非动能创意取向. 用于设计 spec (frame.md / design.md) 处理,调色板,打字,叙事,拍拍规划,音频反应视觉,组成模式,以及品牌/风格决定. 对于原子运动图案和场景蓝图,使用"平面活化".

494878 安装量

官方网址:skills.sh

技能介绍

先看中文介绍;官方 description 原文单独保留,不改写 SKILL.md。

做什么

HyperFrames视频的非动能创意取向. 用于设计 spec (frame.md / design.md) 处理,调色板,打字,叙事,拍拍规划,音频反应视觉,组成模式,以及品牌/风格决定. 对于原子运动图案和场景蓝图,使用"平面活化".

何时用

官方 description 未单独写出 Use when。按规范,代理会在用户任务与这段 description 的关键词匹配时激活本技能。

代理如何加载

按 Agent Skills 渐进披露:启动时只加载 name 与 description(约 100 token);任务匹配后才读入整份 SKILL.md 正文;scripts/、references/、assets/ 仅在需要时再读。 本文件正文结构:HyperFrames Creative、Workflow、Routing、Scripts、Boundaries。 其中含规范建议的小节:分步指令。

文件分析

文件分析:除 SKILL.md 外,正文引用了 references/house-style.md、references/video-composition.md、references/design-spec.md、references/visual-styles.md、references/design-picker.md、references/beat-direction.md,属于带资源的技能包,这些文件按需再读。

官方 description(原文)

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

HyperFrames CreativeWorkflowRoutingScriptsBoundaries

来源分类:skills.sh agent-skill

SKILL.md 与 Agent 调用

官方规范 ↗
name
hyperframes-creative
description
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
  1. 发现技能客户端向 Agent 提供名称与描述目录。
  2. 匹配与调用用户指定或任务匹配后,载入 SKILL.md 指令。
  3. 按需加载按步骤读取参考文档、使用脚本与素材。
指令中引用的文件 · 7
  • references/house-style.md
  • references/video-composition.md
  • references/design-spec.md
  • references/visual-styles.md
  • references/design-picker.md
  • references/beat-direction.md
  • references/motion-principles.md

以下路径提取自原文;文件是否齐全请以来源仓库中的完整目录为准。

具体调用语法与可用工具以目标 Agent 客户端为准。 查看调用机制说明 ↗

安装这个技能

Skills CLI ↗

先选择目标 Agent 和安装范围,保留技能包的附属文件,安装后检查客户端能否发现该技能。

该技能引用了附属文件,请从来源获取完整目录;仅复制 SKILL.md 可能缺少依赖。

交给 Agent 安装

复制安装指令给支持 Agent Skills 的代理,确认其中的目标目录与客户端匹配。

把 Agent Skill「hyperframes-creative」安装到我的项目:SKILL.md 原文与官方 description 见 https://zicq.com/zh/skills/skl-12660ed7ef8aa38b-Hyperframes-Creative.html
请存为 .cursor/skills/hyperframes-creative/SKILL.md 或 .claude/skills/hyperframes-creative/SKILL.md,frontmatter 的 name 与 description 保持原样,不要改写。
该技能还带 scripts/、references/、assets/ 等文件,请从 https://github.com/heygen-com/hyperframes 取完整目录,不要只建一个 SKILL.md。

GitHub 完整包 ↗

终端安装 · Skills CLI

需要 Node.js 与 npx。先查看仓库技能列表,确认实际名称。

npx skills add 'https://github.com/heygen-com/hyperframes' --list

npx skills add 'https://github.com/heygen-com/hyperframes' --skill 'hyperframes-creative'

CLI 会交互选择目标 Agent,默认安装到项目;用户级安装使用 -g。先通过查看命令核对仓库内容,再用 npx skills list 检查已安装技能。

阅读排版
--- name: hyperframes-creative description: Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`. --- # HyperFrames Creative Brand, pacing, style, narration, and composition direction. Use after the technical contract from `hyperframes-core` is in place. For motion patterns, scene blueprints, transitions, and CSS marker effects, use `hyperframes-animation` — this skill is intentionally non-animation. > **Read these two FIRST for any non-trivial composition — they override web instincts:** > > - `references/house-style.md` — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_. > - `references/video-composition.md` — video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count. > > Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML. ## Workflow 1. If a project has a design spec, **read it first** and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence `frame.md` → `design.md` → `DESIGN.md`) and how to parse it (frontmatter = normative, prose = context) are defined once in [`references/design-spec.md`](references/design-spec.md) — resolve and load per that doc. 2. If no design spec exists and the user asks for visual direction, choose a route: - Ready-made frame-preset (optional) → `frame-presets/` (adopt a `FRAME.md` as `frame.md`; see `references/design-spec.md`) - Named style or mood → `references/visual-styles.md` - Fast defaults → `references/house-style.md` - Interactive selection → `references/design-picker.md` 3. For multi-scene work, plan beats and rhythm before writing HTML → `references/beat-direction.md`. For scene transitions, jump to `hyperframes-animation/transitions/`. 4. For motion-heavy work, read `references/motion-principles.md` (high-level guardrails), then go to `hyperframes-animation` for atomic rules. ## Routing | Topic | Read | | ------------------------------------------------------------------------------------------------------- | ---------------------------------------------- | | Adopt a ready-made frame-preset as `frame.md` (optional) | `frame-presets/` · `references/design-spec.md` | | Default palettes, motion, typography, lazy defaults to question | `references/house-style.md` | | Named style presets, mood-to-style routing | `references/visual-styles.md` | | Palette-specific color tokens | `palettes/*.md` | | Composition patterns — PiP, text-behind-subject, title card, slide show | `references/composition-patterns.md` | | Stats / infographic presentation | `references/data-in-motion.md` | | Structured expansion for open-ended prompts | `references/prompt-expansion.md` | | Video-medium density, scale, color, frame composition | `references/video-composition.md` | | Per-beat direction, rhythm planning, transition timing | `references/beat-direction.md` | | Post-authoring spec verification (colors, type, corners, spacing, depth) | `references/design-adherence.md` | | High-level motion guardrails and GSAP-quality rules | `references/motion-principles.md` | | Font selection, pairings, rendered-video type guardrails | `references/typography.md` | | Story doctrine — hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals | `references/story-spine.md` | | Script pacing, tone, openings, number pronunciation | `references/narration.md` | | Precomputed audio bands mapped to motion | `references/audio-reactive.md` | ## Scripts - `scripts/contrast-report.mjs` — inspect contrast warnings from rendered frames. - `scripts/extract-audio-data.py` — pre-extract audio bands for audio-reactive compositions. - `scripts/package-loader.mjs` — support script for bundled creative tooling. `contrast-report.mjs` resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set `HYPERFRAMES_SKILL_PKG_VERSION=` only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly. Run from the repo root with explicit paths, for example: ```bash python skills/hyperframes-creative/scripts/extract-audio-data.py ``` Animation analysis (`animation-map.mjs`) lives in `hyperframes-animation/scripts/`. ## Boundaries - Do not override `hyperframes-core` technical rules. - Do not require a design system for a minimal technical composition. - Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion. - Keep recipe references task-specific; do not read every reference for simple edits.

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