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技能库 智客分类:Agent 工作流 industrial-brutalist-ui

Industrial Brutalist Ui

原始机械接口将瑞士印刷品与军用终端美学相接. 刚性格格,极端类型尺度对比,功用色,模拟降解效应. 对于数据重的仪表板,组合,或编辑站点,需要感觉像解密的蓝图.

官方网址:GitHub

技能介绍

先看中文介绍;官方 description 原文单独保留,不改写 SKILL.md。

做什么

原始机械接口将瑞士印刷品与军用终端美学相接. 刚性格格,极端类型尺度对比,功用色,模拟降解效应. 对于数据重的仪表板,组合,或编辑站点,需要感觉像解密的蓝图.

何时用

官方 description 未单独写出 Use when。按规范,代理会在用户任务与这段 description 的关键词匹配时激活本技能。

代理如何加载

按 Agent Skills 渐进披露:启动时只加载 name 与 description(约 100 token);任务匹配后才读入整份 SKILL.md 正文;scripts/、references/、assets/ 仅在需要时再读。 本文件正文结构:SKILL: Industrial Brutalism & Tactical Telemetry UI、1. Skill Meta、2. Visual Archetypes、2.1 Swiss Industrial Print、2.2 Tactical Telemetry & CRT Terminal、3. Typographic Architecture。

文件分析

文件分析:这是一份仅含 SKILL.md 的指令型技能,代理激活后整份正文进入上下文。

官方 description(原文)

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

SKILL: Industrial Brutalism & Tactical Telemetry UI1. Skill Meta2. Visual Archetypes2.1 Swiss Industrial Print2.2 Tactical Telemetry & CRT Terminal3. Typographic Architecture3.1 Macro-Typography (Structural Headers)3.2 Micro-Typography (Data & Telemetry)3.3 Textural Contrast (Artistic Disruption)4. Color SystemIf Swiss Industrial Print (Light):If Tactical Telemetry (Dark):

来源分类:GitHub skill

SKILL.md 与 Agent 调用

官方规范 ↗
name
industrial-brutalist-ui
description
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
  1. 发现技能客户端向 Agent 提供名称与描述目录。
  2. 匹配与调用用户指定或任务匹配后,载入 SKILL.md 指令。
  3. 按需加载按步骤读取参考文档、使用脚本与素材。

具体调用语法与可用工具以目标 Agent 客户端为准。 查看调用机制说明 ↗

安装这个技能

Skills CLI ↗

先选择目标 Agent 和安装范围,保留技能包的附属文件,安装后检查客户端能否发现该技能。

交给 Agent 安装

复制安装指令给支持 Agent Skills 的代理,确认其中的目标目录与客户端匹配。

把 Agent Skill「industrial-brutalist-ui」安装到我的项目:SKILL.md 原文与官方 description 见 https://zicq.com/zh/skills/skl-67a20297e2790357-Industrial-Brutalist-Ui.html
请存为 .cursor/skills/industrial-brutalist-ui/SKILL.md 或 .claude/skills/industrial-brutalist-ui/SKILL.md,frontmatter 的 name 与 description 保持原样,不要改写。

GitHub 完整包 ↗

终端安装 · Skills CLI

需要 Node.js 与 npx。先查看仓库技能列表,确认实际名称。

npx skills add 'https://github.com/nexu-io/open-design/tree/HEAD/skills/brutalist-skill' --list

npx skills add 'https://github.com/nexu-io/open-design/tree/HEAD/skills/brutalist-skill' --skill 'industrial-brutalist-ui'

CLI 会交互选择目标 Agent,默认安装到项目;用户级安装使用 -g。先通过查看命令核对仓库内容,再用 npx skills list 检查已安装技能。

阅读排版
--- name: industrial-brutalist-ui description: | Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints. triggers: - "industrial brutalist UI" - "tactical telemetry" - "swiss industrial" - "brutalist interface" od: mode: prototype surface: web platform: desktop scenario: design category: creative-direction upstream: "https://github.com/Leonxlnx/taste-skill" preview: type: html design_system: requires: true craft: requires: - typography - color example_prompt: | Create an industrial-brutalist interface with rigid grids, tactical telemetry motifs, strong typography, and mechanical precision. --- # SKILL: Industrial Brutalism & Tactical Telemetry UI ## 1. Skill Meta **Name:** Industrial Brutalism & Tactical Telemetry Interface Engineering **Description:** Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns. ## 2. Visual Archetypes The design system operates by merging two distinct but highly compatible visual paradigms. **Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.** ### 2.1 Swiss Industrial Print Derived from 1960s corporate identity systems and heavy machinery blueprints. * **Characteristics:** High-contrast light modes (newsprint/off-white substrates). Reliance on monolithic, heavy sans-serif typography. Unforgiving structural grids outlined by visible dividing lines. Aggressive, asymmetric use of negative space punctuated by oversized, viewport-bleeding numerals or letterforms. Heavy use of primary red as an alert/accent color. ### 2.2 Tactical Telemetry & CRT Terminal Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs). * **Characteristics:** Dark mode exclusivity. High-density tabular data presentation. Absolute dominance of monospaced typography. Integration of technical framing devices (ASCII brackets, crosshairs). Application of simulated hardware limitations (phosphor glow, scanlines, low bit-depth rendering). ## 3. Typographic Architecture Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing. ### 3.1 Macro-Typography (Structural Headers) * **Classification:** Neo-Grotesque / Heavy Sans-Serif. * **Optimal Web Fonts:** Neue Haas Grotesk (Black), Inter (Extra Bold/Black), Archivo Black, Roboto Flex (Heavy), Monument Extended. * **Implementation Parameters:** * **Scale:** Deployed at massive scales using fluid typography (e.g., `clamp(4rem, 10vw, 15rem)`). * **Tracking (Letter-spacing):** Extremely tight, often negative (`-0.03em` to `-0.06em`), forcing glyphs to form solid architectural blocks. * **Leading (Line-height):** Highly compressed (`0.85` to `0.95`). * **Casing:** Exclusively uppercase for structural impact. ### 3.2 Micro-Typography (Data & Telemetry) * **Classification:** Monospace / Technical Sans. * **Optimal Web Fonts:** JetBrains Mono, IBM Plex Mono, Space Mono, VT323, Courier Prime. * **Implementation Parameters:** * **Scale:** Fixed and small (`10px` to `14px` / `0.7rem` to `0.875rem`). * **Tracking:** Generous (`0.05em` to `0.1em`) to simulate mechanical typewriter spacing or terminal matrices. * **Leading:** Standard to tight (`1.2` to `1.4`). * **Casing:** Exclusively uppercase. Used for all metadata, navigation, unit IDs, and coordinates. ### 3.3 Textural Contrast (Artistic Disruption) * **Classification:** High-Contrast Serif. * **Optimal Web Fonts:** Playfair Display, EB Garamond, Times New Roman. * **Implementation Parameters:** Used exceedingly sparingly. Must be subjected to heavy post-processing (halftone filters, 1-bit dithering) to degrade vector perfection and create textural juxtaposition against the clean sans-serifs. ## 4. Color System The color architecture is uncompromising. Gradients, soft drop shadows, and modern translucency are strictly prohibited. Colors simulate physical media or primitive emissive displays. **CRITICAL: Choose ONE substrate palette per project and use it consistently. Never mix light and dark substrates within the same interface.** ### If Swiss Industrial Print (Light): * **Background:** `#F4F4F0` or `#EAE8E3` (Matte, unbleached documentation paper). * **Foreground:** `#050505` to `#111111` (Carbon Ink). * **Accent:** `#E61919` or `#FF2A2A` (Aviation/Hazard Red). This is the ONLY accent color. Used for strike-throughs, thick structural dividing lines, or vital data highlights. ### If Tactical Telemetry (Dark): * **Background:** `#0A0A0A` or `#121212` (Deactivated CRT. Avoid pure `#000000`). * **Foreground:** `#EAEAEA` (White phosphor). This is the primary text color. * **Accent:** `#E61919` or `#FF2A2A` (Aviation/Hazard Red). Same red, same rules. * **Terminal Green (`#4AF626`):** Optional. Use ONLY for a single specific UI element (e.g., one status indicator or one data readout) — never as a general text color. If it doesn't serve a clear purpose, omit it entirely. ## 5. Layout and Spatial Engineering The layout must appear mathematically engineered. It rejects conventional web padding in favor of visible compartmentalization. * **The Blueprint Grid:** Strict adherence to CSS Grid architectures. Elements do not float; they are anchored precisely to grid tracks and intersections. * **Visible Compartmentalization:** Extensive utilization of solid borders (`1px` or `2px solid`) to delineate distinct zones of information. Horizontal rules (`
`) frequently span the entire container width to segregate operational units. * **Bimodal Density:** Layouts oscillate between extreme data density (tightly packed monospace metadata clustered together) and vast expanses of calculated negative space framing macro-typography. * **Geometry:** Absolute rejection of `border-radius`. All corners must be exactly 90 degrees to enforce mechanical rigidity. ## 6. UI Components and Symbology Standard web UI conventions are replaced with utilitarian, industrial graphic elements. * **Syntax Decoration:** Utilization of ASCII characters to frame data points. * *Framing:* `[ DELIVERY SYSTEMS ]`, `< RE-IND >` * *Directional:* `>>>`, `///`, `\\\\` * **Industrial Markers:** Prominent integration of registration (`®`), copyright (`©`), and trademark (`™`) symbols functioning as structural geometric elements rather than legal text. * **Technical Assets:** Integration of crosshairs (`+`) at grid intersections, repeating vertical lines (barcodes), thick horizontal warning stripes, and randomized string data (e.g., `REV 2.6`, `UNIT / D-01`) to simulate active mechanical processes. ## 7. Textural and Post-Processing Effects To prevent the design from appearing purely digital, simulated analog degradation is engineered into the frontend via CSS and SVG filters. * **Halftone and 1-Bit Dithering:** Transforming continuous-tone images or large serif typography into dot-matrix patterns. Achieved via pre-processing or CSS `mix-blend-mode: multiply` overlays combined with SVG radial dot patterns. * **CRT Scanlines:** For terminal interfaces, applying a `repeating-linear-gradient` to the background to simulate horizontal electron beam sweeps (e.g., `repeating-linear-gradient(0deg, transparent, transparent 2px, rgba(0,0,0,0.1) 2px, rgba(0,0,0,0.1) 4px)`). * **Mechanical Noise:** A global, low-opacity SVG static/noise filter applied to the DOM root to introduce a unified physical grain across both dark and light modes. ## 8. Web Engineering Directives 1. **Grid Determinism:** Utilize `display: grid; gap: 1px;` with contrasting parent/child background colors to generate mathematically perfect, razor-thin dividing lines without complex border declarations. 2. **Semantic Rigidity:** Construct the DOM using precise semantic tags (``, ``, ``, ``, `
`) to accurately reflect the technical nature of the telemetry. 3. **Typography Clamping:** Implement CSS `clamp()` functions exclusively for macro-typography to ensure massive text scales aggressively while maintaining structural integrity across viewports.

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