跳到主内容
智客 ZICQ

技能库 智客分类:Agent 工作流 design-brief

Design Brief

将I-Lang协议格式所写的结构化设计简报分解为具体设计谱. 通过要求明确的维度:调色板,打字,布局,情绪,密度,以及限制,消除了"使其专业化"等模糊要求中的模糊. 触发关键词:"设计简报","创建设计简报","ilang简报","结构简报".

官方网址:GitHub

技能介绍

先看中文介绍;官方 description 原文单独保留,不改写 SKILL.md。

做什么

将I-Lang协议格式所写的结构化设计简报分解为具体设计谱. 通过要求明确的维度:调色板,打字,布局,情绪,密度,以及限制,消除了"使其专业化"等模糊要求中的模糊. 触发关键词:"设计简报","创建设计简报","ilang简报","结构简报".

何时用

官方 description 未单独写出 Use when。按规范,代理会在用户任务与这段 description 的关键词匹配时激活本技能。

代理如何加载

按 Agent Skills 渐进披露:启动时只加载 name 与 description(约 100 token);任务匹配后才读入整份 SKILL.md 正文;scripts/、references/、assets/ 仅在需要时再读。 本文件正文结构:Design Brief Skill、Background、1. Accept input、Option A: I-Lang structured brief、Option B: Natural language、Natural language → I-Lang mapping。

文件分析

文件分析:这是一份仅含 SKILL.md 的指令型技能,代理激活后整份正文进入上下文。

官方 description(原文)

Parse a structured design brief written in I-Lang protocol format into a concrete design spec. Eliminates ambiguity from vague requests like "make it professional" by requiring explicit dimensions: palette, typography, layout, mood, density, and constraints. Trigger keywords: "design brief", "create a design brief", "ilang brief", "structured brief".

Design Brief SkillBackground1. Accept inputOption A: I-Lang structured briefOption B: Natural languageNatural language → I-Lang mapping2. Validate dimensions2.1 Symbolic → concrete token resolution2.2 Default resolution rules3. Generate DESIGN.md[Project Name] Design SystemVisual Theme & Atmosphere

来源分类:GitHub skill

SKILL.md 与 Agent 调用

官方规范 ↗
name
design-brief
description
Parse a structured design brief written in I-Lang protocol format into a concrete design spec. Eliminates ambiguity from vague requests like "make it professional" by requiring explicit dimensions: palette, typography, layout, mood, density, and constraints. Trigger keywords: "design brief", "create a design brief", "ilang brief", "structured brief".
  1. 发现技能客户端向 Agent 提供名称与描述目录。
  2. 匹配与调用用户指定或任务匹配后,载入 SKILL.md 指令。
  3. 按需加载按步骤读取参考文档、使用脚本与素材。

具体调用语法与可用工具以目标 Agent 客户端为准。 查看调用机制说明 ↗

安装这个技能

Skills CLI ↗

先选择目标 Agent 和安装范围,保留技能包的附属文件,安装后检查客户端能否发现该技能。

交给 Agent 安装

复制安装指令给支持 Agent Skills 的代理,确认其中的目标目录与客户端匹配。

把 Agent Skill「design-brief」安装到我的项目:SKILL.md 原文与官方 description 见 https://zicq.com/zh/skills/skl-b90fd41b6118070a-Design-Brief.html
请存为 .cursor/skills/design-brief/SKILL.md 或 .claude/skills/design-brief/SKILL.md,frontmatter 的 name 与 description 保持原样,不要改写。

GitHub 完整包 ↗

终端安装 · Skills CLI

需要 Node.js 与 npx。先查看仓库技能列表,确认实际名称。

npx skills add 'https://github.com/nexu-io/open-design/tree/HEAD/skills/design-brief' --list

npx skills add 'https://github.com/nexu-io/open-design/tree/HEAD/skills/design-brief' --skill 'design-brief'

CLI 会交互选择目标 Agent,默认安装到项目;用户级安装使用 -g。先通过查看命令核对仓库内容,再用 npx skills list 检查已安装技能。

阅读排版

name: design-brief description: | Parse a structured design brief written in I-Lang protocol format into a concrete design spec. Eliminates ambiguity from vague requests like "make it professional" by requiring explicit dimensions: palette, typography, layout, mood, density, and constraints. Trigger keywords: "design brief", "create a design brief", "ilang brief", "structured brief". triggers:

  • "design brief"
  • "create a design brief"
  • "ilang brief"
  • "structured brief" od: mode: design-system platform: desktop scenario: planning preview: type: html entry: brief-preview.html reload: debounce-100 design_system: requires: false generates: true sections: [visual-theme, color-palette, typography, component-stylings, layout, depth-elevation, dos-and-donts, responsive, agent-prompt-guide] inputs:
    • name: brief type: string required: true description: "I-Lang formatted design brief or natural language description" outputs: primary: DESIGN.md secondary: brief-preview.html capabilities_required:
    • file_write

Design Brief Skill

Parse a structured design brief into a concrete DESIGN.md and optional visual preview. Agent, follow this workflow exactly.

Background

The 8 dimensions in this skill were derived from OpenDesign's original 71-system catalog; 71 is the research sample, not the current bundled-system count. Every DESIGN.md in design-systems/ still resolves at minimum: color palette, accent, typography, display font, layout model, and component style. We distilled these into 8 orthogonal dimensions that cover the decisions a designer makes before any pixel is placed. Mood and density were added because they are the two most common sources of ambiguity in natural language briefs ("make it clean" means different things to different people).

Dimensions intentionally excluded from the brief level: animation timing, responsive strategy, and accessibility contrast. These are enforced at the template level by individual skills (e.g., saas-landing handles its own responsive logic), though the generated DESIGN.md includes sensible breakpoint defaults for downstream consumption.

1. Accept input

The user provides a design brief in one of two formats:

Option A: I-Lang structured brief

[PLAN:@DESIGN|type=saas_landing]
  |palette=navy_and_white|accent=coral
  |typography=inter|display=space_grotesk
  |layout=single_column|max_width=1200px
  |mood=professional_minimal
  |density=spacious|section_gap=96px
  |hero=headline+subhead+cta
  |sections=features,pricing,testimonials,footer
  |exclude=animations,parallax,gradients
  |responsive=mobile_first

Option B: Natural language

"I need a landing page for a developer tool. Clean, minimal, dark mode. Inter font. No flashy animations."

If the user provides Option B, convert it to the structured format using the mapping table below, then proceed. Identify every dimension explicitly stated and flag dimensions that were left unspecified.

Natural language → I-Lang mapping

For each sentence in the natural language input, identify dimension keywords and map to the closest structured value:

| Natural language phrase | Dimension | I-Lang value | |------------------------|-----------|-------------| | "dark mode", "dark theme" | palette | monochrome_dark | | "light", "white background" | palette | light_clean | | "earthy", "warm tones" | palette | earth_tones | | "pop of color", "vibrant" | accent | electric_blue (default) or coral | | "subtle accent" | accent | muted_sage (default) or slate | | "clean", "minimal", "simple" | mood | professional_minimal | | "playful", "fun", "friendly" | mood | playful | | "bold", "brutalist", "raw" | mood | brutalist | | "editorial", "magazine-like" | mood | editorial | | "spacious", "lots of whitespace" | density | spacious | | "compact", "dense", "information-rich" | density | compact | | "Inter", "system font" | typography | inter (default) or system_ui | | "serif", "traditional" | typography | georgia (default) or playfair | | "monospace", "code-like" | typography | jetbrains_mono | | "no animations", "static" | exclude | animations | | "no gradients" | exclude | gradients | | "no stock photos" | exclude | stock_photos | | "single page" | layout | single_column | | "two columns", "sidebar" | layout | two_column | | "mobile first" | responsive | mobile_first |

When a phrase maps to multiple dimensions (e.g. "clean dark landing page" → mood=professional_minimal + palette=monochrome_dark + layout=single_column), resolve each dimension independently. When multiple values are listed for a single mapping, the first is the default; the agent may select the alternative only if surrounding context strongly favors it.

2. Validate dimensions

Every design brief must resolve these 8 dimensions. If any are missing from the input, select sensible defaults using the rules in Section 2.2.

The values listed below form a closed vocabulary. Only values in this table have concrete token mappings in Section 2.1. If the user provides a value not listed here, the agent must prompt for clarification rather than guessing.

| # | Dimension | Key | Example values | |---|-----------|-----|---------------| | 1 | Color palette | palette | navy_and_white, earth_tones, monochrome_dark, light_clean | | 2 | Accent color | accent | coral, electric_blue, emerald, muted_sage | | 3 | Body typography | typography | inter, system_ui, dm_sans, georgia | | 4 | Display typography | display | space_grotesk, clash_display, same_as_body, playfair | | 5 | Layout model | layout | single_column, two_column, asymmetric | | 6 | Mood | mood | professional_minimal, playful, brutalist, editorial | | 7 | Density | density | compact, balanced, spacious | | 8 | Constraints | exclude | animations, gradients, stock_photos, carousel |

2.1 Symbolic → concrete token resolution

Each symbolic value maps to concrete design tokens. The agent must resolve these before writing DESIGN.md:

| Symbolic value | Concrete tokens | |---------------|----------------| | palette=navy_and_white | Background: #0F172A, Surface: #1E293B, Text: #F8FAFC, Secondary: #94A3B8 | | palette=monochrome_dark | Background: #09090B, Surface: #18181B, Text: #FAFAFA, Secondary: #A1A1AA | | palette=light_clean | Background: #FFFFFF, Surface: #F8FAFC, Text: #0F172A, Secondary: #64748B | | palette=earth_tones | Background: #FFFBEB, Surface: #FEF3C7, Text: #451A03, Secondary: #92400E | | accent=coral | Accent: #F97316, Hover: #EA580C | | accent=electric_blue | Accent: #3B82F6, Hover: #2563EB | | accent=emerald | Accent: #10B981, Hover: #059669 | | accent=muted_sage | Accent: #84A98C, Hover: #6B8F73 | | accent=slate | Accent: #64748B, Hover: #475569 | | typography=inter | Body: Inter, 400, 1rem/1.6 | | typography=system_ui | Body: system-ui, 400, 1rem/1.6 | | typography=dm_sans | Body: DM Sans, 400, 1rem/1.6 | | typography=georgia | Body: Georgia, 400, 1.125rem/1.7 | | display=space_grotesk | Display: Space Grotesk, 700, clamp(2rem, 5vw, 3.5rem) | | display=clash_display | Display: Clash Display, 700, clamp(2rem, 5vw, 3.5rem) | | display=playfair | Display: Playfair Display, 700, clamp(2rem, 5vw, 3.5rem) | | display=same_as_body | Display inherits body font family, weight 600 | | density=compact | Section spacing: 48px, Content padding: 16px/24px | | density=balanced | Section spacing: 72px, Content padding: 24px/40px | | density=spacious | Section spacing: 96px, Content padding: 24px/48px |

Symbolic values not in this table are not valid. If the user provides an unrecognized value (e.g., palette=ocean_blue), the agent must prompt for clarification: "I don't recognize palette=ocean_blue. Did you mean navy_and_white, monochrome_dark, light_clean, or earth_tones?"

2.2 Default resolution rules

When a dimension is unspecified, defaults are selected based on mood compatibility:

| Unspecified dimension | Default rule | |----------------------|-------------| | palette | If mood=editorial → light_clean. If mood=brutalist → monochrome_dark. Otherwise → light_clean. | | accent | If palette is dark → coral. If palette is light → electric_blue. | | typography | Always → inter (highest cross-platform legibility). | | display | If mood=editorial → playfair. If mood=brutalist → space_grotesk. Otherwise → same_as_body. | | layout | Always → single_column (safest responsive default). | | mood | Always → professional_minimal (least opinionated). | | density | Always → balanced. | | exclude | Always → none (no constraints unless specified). |

If mood is also unspecified, all defaults fall back to the safe neutral set: palette=light_clean, accent=electric_blue, typography=inter, display=same_as_body, layout=single_column, mood=professional_minimal, density=balanced, exclude=none.

3. Generate DESIGN.md

This skill generates a new DESIGN.md from scratch based on the resolved brief dimensions. If a DESIGN.md already exists in the working directory, the agent should ask the user whether to overwrite or skip.

Produce a DESIGN.md using the nine-section outline below. This outline is the skill's portable standalone output, inherited from OpenDesign's original upstream baseline; it is not the current repository package schema. Current bundled packages also carry manifest.json, tokens.css, and optional rich resources, while legacy and user-installed DESIGN.md-only content remains readable. All color hex values, font stacks, and spacing values must come from the resolved tokens in Section 2.1 — do not invent values outside the resolution table.

# [Project Name] Design System

## Visual Theme & Atmosphere
- Mood: [resolved from mood]
- Feel: [derived from mood — e.g., professional_minimal → "Clean, confident, restrained"]
- References: [if mood=editorial → "Magazine layouts, Monocle, Cereal"; if mood=brutalist → "Exposed structure, raw typography"]

## Color Palette & Roles
- Background: [resolved from palette]
- Surface: [resolved from palette]
- Text primary: [resolved from palette]
- Text secondary: [resolved from palette]
- Accent: [resolved from accent]
- Accent hover: [resolved from accent]

## Typography Rules
- Display: [resolved from display], 700, clamp(2rem, 5vw, 3.5rem)
- Body: [resolved from typography], 400, 1rem/1.6
- Mono: JetBrains Mono, 400, 0.875rem

## Component Stylings
- Buttons: [if mood=playful → "rounded-full", otherwise → "rounded-md"], accent bg, contrast text
- Cards: surface bg, subtle border, 12px radius
- Inputs: [if mood=brutalist → "thick border", otherwise → "transparent bg, bottom border"]

## Layout Principles
- Max width: 1200px
- Grid: [resolved from layout]
- Section spacing: [resolved from density]
- Content padding: [resolved from density]

## Depth & Elevation
- Shadows: [if mood=brutalist → "hard 4px offset", if mood=professional_minimal → "none", otherwise → "subtle sm"]
- Borders: 1px solid [derived from palette, 8% opacity of text color]

## Do's and Don'ts
- DO use the declared color tokens exclusively.
- DO maintain consistent section spacing.
- DO ensure all text meets WCAG AA contrast ratio.
- DON'T invent colors outside the palette.
- DON'T add decorative shadows unless Depth & Elevation allows them.
- DON'T use more than 2 display/body typefaces (monospace is a utility face for code and data — it does not count toward this limit).

## Responsive Behavior
- Breakpoints: 640px (sm), 768px (md), 1024px (lg), 1280px (xl)
- Mobile: single column, stack all sections vertically
- Tablet: allow 2-column feature grids
- Desktop: full layout with max-width constraint
- Images: fluid, max-width 100%, maintain aspect ratio

## Agent Prompt Guide
- Do NOT invent colors outside this palette.
- Do NOT add box-shadows unless specified above.
- Accent color appears maximum 3 times per viewport.
- All interactive elements need :focus-visible outline.
- [if exclude contains items → list each as "Do NOT use {item}."]

4. Generate brief-preview.html

Create a single HTML file that visually renders the resolved design tokens. The preview must contain these 4 sections in order:

  1. Color palette swatches — A horizontal row of rectangles, each showing one color from the Color section. Label each with its role (Background, Surface, Text, Accent) and hex code.
  2. Typography specimens — Three text blocks showing Display, Body, and Mono fonts at their declared sizes. Use a sample sentence ("The quick brown fox...") for each.
  3. Spacing ruler — A visual ruler or stacked bars showing section spacing and content padding values, labeled with their px values.
  4. Component preview — Render 2–3 live components (a primary button, a card with title/body, a text input) using the resolved tokens. These should be functional HTML/CSS, not screenshots.

Style the preview itself with the resolved design system tokens (background color, font, spacing). The preview should look like a design system documentation page.

5. Report unspecified dimensions

At the end of output, list any dimensions the user did not specify and the defaults that were applied, including the rule that selected each default:

Dimensions resolved from defaults:
- display: set to "same_as_body" (rule: mood=professional_minimal → same_as_body)
- density: set to "balanced" (rule: static fallback, no spacing preference given)
- exclude: set to "none" (rule: no constraints unless specified)

This transparency prevents silent assumptions from propagating into the final design.

相关技能

Agent 工作流

Skill Creator

创造有效技能指南。 当用户想创造出新的技能(或更新现有的技能),以专业知识,工作流程,或工具集成来扩展克洛德的能力时,应该使用这种技能.

Agent 工作流

Clawdhub

使用ClawdHub CLI搜索,安装,更新并发布从taladhub.com的代理技能. 需要获取苍蝇上的新技能时使用,将安装的技能同步到最新版本或特定版本,或者发布 npm-instainddhub CLI 的新/更新的技能文件夹.

Agent 工作流

Agent Team Orchestration

管弦乐团多代理团队,任务设定周期,交接协议,审查工作流程. 使用时间: (1)建立2+特派员队伍,具有不同专业,(2)确定任务路线和生命周期(收录框_ spec_建设_审查_完成),(3)在特派员之间制定交接协议,(4)建立审查和质量关口,(5)管理特派员之间的交流和文物共享.

Agent 工作流

Superpowers

Spec-first,TDD,子代理驱动的软件开发工作流程. 当:(1)构建任何新功能或应用——触发脑暴_计划_子代理执行回路,(2)调试出一个bug或测试失败——触发系统性的根起过程,(3)用户说"让我们构建","帮助我计划","我想添加X",或"这个被打破",(4)完成一个功…