做什么
以埃米尔·科瓦尔斯基,雅库布·克勒赫尔,和杰伊·通普金斯的技术为基础的运动与交互设计专家. 两种模式——构建有目的运动的交互式组件,或审计现有的动画来捕捉AI-slop运动模式(审计发布带有品牌的HTML报告并有循环演示)
技能库 智客分类:设计创意 design-motion-principles
以埃米尔·科瓦尔斯基,雅库布·克勒赫尔,和杰伊·通普金斯的技术为基础的运动与交互设计专家. 两种模式——以有目的的运动来构建交互式组件,或审计现有的动画来捕捉AI-slop运动模式(审计释放出带有品牌的HTML报告并有循环演示). 在创建,添加,动画,或审查UI运动时使用:过渡,悬浮状态,微互动,出/入动画,或React,Framer Motion,CSS,或HTML中的任何运动设计工作. 为每个设计者提供具有上下文感分量的视角.
官方网址:skills.sh
先看中文介绍;官方 description 原文单独保留,不改写 SKILL.md。
以埃米尔·科瓦尔斯基,雅库布·克勒赫尔,和杰伊·通普金斯的技术为基础的运动与交互设计专家. 两种模式——构建有目的运动的交互式组件,或审计现有的动画来捕捉AI-slop运动模式(审计发布带有品牌的HTML报告并有循环演示)
创建,添加,动画,或审查UI运动:过渡,悬浮状态,微互动,出/入动画,或React,Framer Motion,CSS,或HTML中的任何运动设计工作. 为每个设计者提供有上下文感的加权视角
按 Agent Skills 渐进披露:启动时只加载 name 与 description(约 100 token);任务匹配后才读入整份 SKILL.md 正文;scripts/、references/、assets/ 仅在需要时再读。 本文件正文结构:Design Motion Principles、STEP 0: Detect Mode (DO THIS FIRST)、The Three Designers、Context-to-Perspective Mapping、Core Principles (Both Modes)、The Frequency Gate。 其中含规范建议的小节:分步指令。
文件分析:除 SKILL.md 外,正文引用了 references/accessibility.md、references/motion-cookbook.md、references/creation-gotchas.md、references/audit-checklist.md、references/anti-checklist.md、references/emil-kowalski.md,属于带资源的技能包,这些文件按需再读。
Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting.
Design Motion PrinciplesSTEP 0: Detect Mode (DO THIS FIRST)The Three DesignersContext-to-Perspective MappingCore Principles (Both Modes)The Frequency GateDuration Guidelines (Context-Dependent)The Golden RuleAccessibility is NOT OptionalReference IndexWorkflow Index
来源分类:skills.sh agent-skill
namedesign-motion-principlesdescriptionreferences/accessibility.mdreferences/motion-cookbook.mdreferences/creation-gotchas.mdreferences/audit-checklist.mdreferences/anti-checklist.mdreferences/emil-kowalski.mdreferences/jakub-krehel.mdreferences/jhey-tompkins.mdreferences/performance.mdreferences/output-format.mdreferences/demo-shell.html以下路径提取自原文;文件是否齐全请以来源仓库中的完整目录为准。
具体调用语法与可用工具以目标 Agent 客户端为准。 查看调用机制说明 ↗
先选择目标 Agent 和安装范围,保留技能包的附属文件,安装后检查客户端能否发现该技能。
该技能引用了附属文件,请从来源获取完整目录;仅复制 SKILL.md 可能缺少依赖。
复制安装指令给支持 Agent Skills 的代理,确认其中的目标目录与客户端匹配。
把 Agent Skill「design-motion-principles」安装到我的项目:SKILL.md 原文与官方 description 见 https://zicq.com/zh/skills/skl-faed82accee96aac-Design-Motion-Principles.html 请存为 .cursor/skills/design-motion-principles/SKILL.md 或 .claude/skills/design-motion-principles/SKILL.md,frontmatter 的 name 与 description 保持原样,不要改写。 该技能还带 scripts/、references/、assets/ 等文件,请从 https://github.com/kylezantos/design-motion-principles 取完整目录,不要只建一个 SKILL.md。
需要 Node.js 与 npx。先查看仓库技能列表,确认实际名称。
npx skills add 'https://github.com/kylezantos/design-motion-principles' --list
npx skills add 'https://github.com/kylezantos/design-motion-principles' --skill 'design-motion-principles'
CLI 会交互选择目标 Agent,默认安装到项目;用户级安装使用 -g。先通过查看命令核对仓库内容,再用 npx skills list 检查已安装技能。
You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:
workflows/create.mdworkflows/audit.mdScope: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.
| Signal in the request | Mode | |-----------------------|------| | "build", "create", "add animation", "animate this", "implement", "make it feel…" | Create | | "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | Audit | | Ambiguous (e.g. "look at this modal animation") | Ask the user |
For ambiguous requests, if AskUserQuestion is available, present:
Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?"
Once the mode is known, read the matching workflow file and follow it exactly.
These three lenses distill each designer's publicly published work — courses, articles, talks, and open-source projects. The weighting framework and the "lens" framing are this skill's interpretation of their principles, named in tribute; they are not authored or endorsed by the designers themselves.
Each designer answers a different question:
Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.
| Project Type | Primary | Secondary | Selective | |--------------|---------|-----------|-----------| | Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) | | Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) | | Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) | | Marketing/landing page | Jakub | Jhey | Emil (forms, nav) | | SaaS dashboard | Emil | Jakub | Jhey (empty states) | | Mobile app | Jakub | Emil | Jhey (delighters) | | E-commerce | Jakub | Emil | Jhey (product showcase) |
Before adding or approving any animation, ask how often the user triggers it:
| Frequency | Recommendation | |-----------|----------------| | Rare (monthly) | Delightful, expressive motion welcome | | Occasional (daily) | Subtle, fast motion | | Frequent (100s/day) | No animation or instant transition | | Keyboard-initiated | Never animate |
| Context | Guideline | |---------|-----------| | Productivity UI (Emil) | Under 300ms — 180ms ideal | | Production polish (Jakub) | 200-500ms for smoothness | | Creative/kids/playful (Jhey) | Whatever serves the effect |
Do not universally flag or cap durations. Check the context weighting first.
"The best animation is that which goes unnoticed."
If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)
Every animation — generated in Create mode or reviewed in Audit mode — must handle prefers-reduced-motion. No exceptions. See references/accessibility.md.
| File | Contents | Load When | |------|----------|-----------| | Motion Cookbook | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Create mode (always); Audit mode for implementation recommendations | | Creation Gotchas | Claude's failure modes when writing motion | Create mode (always) | | Audit Checklist | Systematic audit checklist | Audit mode (always) | | Anti-Checklist | Quality gate — AI-slop motion categories + anti-patterns to flag | Audit mode (always) | | Emil Kowalski | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted | | Jakub Krehel | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted | | Jhey Tompkins | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted | | Accessibility | prefers-reduced-motion, vestibular safety | Both modes (mandatory) | | Performance | GPU optimization, will-change, layout thrash | Either mode, for complex animations | | Output Format | Audit report template — HTML mode (default) + terminal mode (flag) | Audit mode only | | Demo Shell | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |
| Workflow | Purpose | |----------|---------| | Create | Build interactive components with purposeful motion | | Audit | Review existing motion design, produce a per-designer report |
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