Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.
Intro in this page language first. The official description stays in its original wording; we do not rewrite SKILL.md.
What it does
Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.
When to use it
The official description does not include a separate “Use when”. Per the spec, agents activate this skill when the task matches keywords in that description.
How agents load it
Per Agent Skills progressive disclosure: name and description load at startup (~100 tokens); the full SKILL.md body loads when the skill activates; scripts/, references/, and assets/ load only as needed. This file's sections: Mobile App UI/UX Design Skill; Core Philosophy; Design Process; Step 1: Understand the Context; Step 2: Structure First (UX Lens); Step 3: Apply Visual Design (UI Lens). It includes spec-recommended sections: step-by-step instructions.
File analysis
File analysis: besides SKILL.md, the body references references/industry-conventions.md. Those resources load on demand.
Mobile App UI/UX Design SkillCore PhilosophyDesign ProcessStep 1: Understand the ContextStep 2: Structure First (UX Lens)Step 3: Apply Visual Design (UI Lens)Step 4: Design for Emotion (Peak-End Rule)Step 5: Polish & DetailsSmart Patterns to ApplyPersonalization by User StageSmarter SearchOrder/Status Tracking
Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.
DiscoverThe client exposes names and descriptions to the agent.
ActivateYour request or the task context selects the skill and loads its instructions.
Load resourcesReferenced scripts, documentation and assets are used when needed.
Files referenced by the instructions · 1
references/industry-conventions.md
These paths are extracted from the text. Check the upstream package to verify the files exist.
Choose the target agent and installation scope, keep referenced package files, then verify the skill appears in the client's catalog.
This skill references supporting files. Retrieve the complete directory from the source; copying SKILL.md alone may leave missing dependencies.
Ask your Agent to install
Copy these instructions to a compatible agent and confirm the target directory matches your client.
Install the agent skill "mobile-app-ui-design" into my project. The full SKILL.md and official description are at https://zicq.com/en/skills/skl-43643cdd828d0db5-Mobile-App-Ui-Design.html
Save it as .cursor/skills/mobile-app-ui-design/SKILL.md or .claude/skills/mobile-app-ui-design/SKILL.md and keep the frontmatter name and description exactly as-is.
This skill also ships scripts/, references/, or assets/ — fetch the whole folder from https://github.com/ceorkm/mobile-app-ui-design instead of creating only a SKILL.md.
The CLI lets you choose the agent interactively. The default scope is the project; use -g for user scope. Confirm package availability with the discovery command, then use npx skills list to inspect installed skills.
Readable layout
name: mobile-app-ui-design
description: Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.
Mobile App UI/UX Design Skill
This skill guides the creation of professional, polished mobile app interfaces that follow proven design principles used by top-tier apps like Airbnb, Duolingo, Spotify, Revolut, and Phantom.
Core Philosophy
Great mobile UI isn't about flashiness — it's about intentionality. Every pixel, every spacing value, every color choice should serve the user. The goal is to create interfaces that feel smooth, personal, and alive — not just functional.
Before designing anything, understand three things:
What is the user trying to accomplish? (reduce friction to that goal)
How should this make the user feel? (trust, delight, confidence, calm)
What's the one thing they should notice first? (visual hierarchy)
Design Process
Follow this sequence for any mobile screen:
Step 1: Understand the Context
What type of app? (fitness, finance, social, productivity, health, crypto, etc.)
Who is the user? (new, returning, power user — adapt the experience)
What's the primary action on this screen?
What industry design conventions apply? (See references/industry-conventions.md)
Step 2: Structure First (UX Lens)
Map the user flow: what screen comes before and after?
Identify the MVP elements — only what's essential for this screen
Place primary actions in the thumb zone (bottom 1/3 of screen)
Follow the F-pattern reading order for content layout