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技能库 智客分类:设计创意 mobile-app-ui-design

Mobile App Ui Design

设计出高质量的移动应用UI/UX屏幕,流量,和组件. 每当用户要求设计移动应用屏幕,创建应用模型,构建移动UI组件,改进现有的移动应用设计,创建登机流,设计移动导航,或请求任何移动第一界面工作时,都使用这一技能. 当用户提到应用设计,移动UI,移动UX,屏幕设计,应用模型,线框,或想将React Natural / Flutter / SwiftUI风格界面构建为视觉原型时,也会触发. 即使用户只是说"设计一个应用程序"或"让这个屏幕看起来更好",也使用这种技能.

10641 安装量

官方网址:skills.sh

技能介绍

先看中文介绍;官方 description 原文单独保留,不改写 SKILL.md。

做什么

设计出高质量的移动应用UI/UX屏幕,流量,和组件. 每当用户要求设计移动应用屏幕,创建应用模型,构建移动UI组件,改进现有的移动应用设计,创建登机流,设计移动导航,或请求任何移动第一界面工作时,都使用这一技能. 当用户提到应用设计,移动UI,移动UX,屏幕设计,应用模型,线框,或想将React Natural / Flutter / SwiftUI风格界面构建为视觉原型时,也会触发. 即使用户只是说"设计一个应用程序"或"让这个屏幕看起来更好",也使用这种技能.

何时用

官方 description 未单独写出 Use when。按规范,代理会在用户任务与这段 description 的关键词匹配时激活本技能。

代理如何加载

按 Agent Skills 渐进披露:启动时只加载 name 与 description(约 100 token);任务匹配后才读入整份 SKILL.md 正文;scripts/、references/、assets/ 仅在需要时再读。 本文件正文结构:Mobile App UI/UX Design Skill、Core Philosophy、Design Process、Step 1: Understand the Context、Step 2: Structure First (UX Lens)、Step 3: Apply Visual Design (UI Lens)。 其中含规范建议的小节:分步指令。

文件分析

文件分析:除 SKILL.md 外,正文引用了 references/industry-conventions.md,属于带资源的技能包,这些文件按需再读。

官方 description(原文)

Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.

Mobile App UI/UX Design SkillCore PhilosophyDesign ProcessStep 1: Understand the ContextStep 2: Structure First (UX Lens)Step 3: Apply Visual Design (UI Lens)Step 4: Design for Emotion (Peak-End Rule)Step 5: Polish & DetailsSmart Patterns to ApplyPersonalization by User StageSmarter SearchOrder/Status Tracking

来源分类:skills.sh agent-skill

SKILL.md 与 Agent 调用

官方规范 ↗
name
mobile-app-ui-design
description
Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.
  1. 发现技能客户端向 Agent 提供名称与描述目录。
  2. 匹配与调用用户指定或任务匹配后,载入 SKILL.md 指令。
  3. 按需加载按步骤读取参考文档、使用脚本与素材。
指令中引用的文件 · 1
  • references/industry-conventions.md

以下路径提取自原文;文件是否齐全请以来源仓库中的完整目录为准。

具体调用语法与可用工具以目标 Agent 客户端为准。 查看调用机制说明 ↗

安装这个技能

Skills CLI ↗

先选择目标 Agent 和安装范围,保留技能包的附属文件,安装后检查客户端能否发现该技能。

该技能引用了附属文件,请从来源获取完整目录;仅复制 SKILL.md 可能缺少依赖。

交给 Agent 安装

复制安装指令给支持 Agent Skills 的代理,确认其中的目标目录与客户端匹配。

把 Agent Skill「mobile-app-ui-design」安装到我的项目:SKILL.md 原文与官方 description 见 https://zicq.com/zh/skills/skl-43643cdd828d0db5-Mobile-App-Ui-Design.html
请存为 .cursor/skills/mobile-app-ui-design/SKILL.md 或 .claude/skills/mobile-app-ui-design/SKILL.md,frontmatter 的 name 与 description 保持原样,不要改写。
该技能还带 scripts/、references/、assets/ 等文件,请从 https://github.com/ceorkm/mobile-app-ui-design 取完整目录,不要只建一个 SKILL.md。

GitHub 完整包 ↗

终端安装 · Skills CLI

需要 Node.js 与 npx。先查看仓库技能列表,确认实际名称。

npx skills add 'https://github.com/ceorkm/mobile-app-ui-design' --list

npx skills add 'https://github.com/ceorkm/mobile-app-ui-design' --skill 'mobile-app-ui-design'

CLI 会交互选择目标 Agent,默认安装到项目;用户级安装使用 -g。先通过查看命令核对仓库内容,再用 npx skills list 检查已安装技能。

阅读排版

name: mobile-app-ui-design description: Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.

Mobile App UI/UX Design Skill

This skill guides the creation of professional, polished mobile app interfaces that follow proven design principles used by top-tier apps like Airbnb, Duolingo, Spotify, Revolut, and Phantom.

Core Philosophy

Great mobile UI isn't about flashiness — it's about intentionality. Every pixel, every spacing value, every color choice should serve the user. The goal is to create interfaces that feel smooth, personal, and alive — not just functional.

Before designing anything, understand three things:

  1. What is the user trying to accomplish? (reduce friction to that goal)
  2. How should this make the user feel? (trust, delight, confidence, calm)
  3. What's the one thing they should notice first? (visual hierarchy)

Design Process

Follow this sequence for any mobile screen:

Step 1: Understand the Context

  • What type of app? (fitness, finance, social, productivity, health, crypto, etc.)
  • Who is the user? (new, returning, power user — adapt the experience)
  • What's the primary action on this screen?
  • What industry design conventions apply? (See references/industry-conventions.md)

Step 2: Structure First (UX Lens)

  • Map the user flow: what screen comes before and after?
  • Identify the MVP elements — only what's essential for this screen
  • Place primary actions in the thumb zone (bottom 1/3 of screen)
  • Follow the F-pattern reading order for content layout
  • Reduce interaction cost: expose content directly instead of hiding behind taps
  • Turn empty states into opportunities with guidance, illustration, and a CTA
  • Choose the right input method: sliders/scroll wheels for one-time setup, text fields for repeated/precise entry

Step 3: Apply Visual Design (UI Lens)

Follow these rules in order:

Typography

  • Use one font family (two max, with clear hierarchy purpose)
  • Maximum 4 font sizes and 2 font weights
  • Use monospace variants for large numbers (prices, stats, metrics)
  • Keep text containers under 600px wide for readability
  • Create hierarchy with size, weight, and opacity — not just bold everything

Color System (60/30/10 Rule)

  • 60% — neutral base (white, light gray, or dark background)
  • 30% — complementary color (black text, dark elements)
  • 10% — brand/accent color (CTAs, key indicators, icons)
  • Use opacity variations of the neutral color for text hierarchy: 100% for headings, 80% for body, 60-70% for secondary text
  • Use the accent color at 5% opacity for secondary buttons and subtle card highlights
  • Match shadow colors to the background (tint shadows, never pure gray/black on colored backgrounds)
  • Save strong colors (like red) for meaningful moments — overuse kills hierarchy

Spacing (8-Point Grid System)

  • All spacing values must be divisible by 8 or 4 (8, 12, 16, 24, 32, 48, 64, 80, 96)
  • Use relationship-based spacing: related elements closer together, unrelated further apart
  • Multiplier rule: if related text elements are 16px apart, the gap to the next group should be 2× (32px)
  • Section vertical padding: at least 80-96px (160px for major sections on larger screens)
  • Card internal padding: 24-32px baseline
  • Larger text = larger spacing needed

Shadows

  • Always use soft shadows — never harsh/distinct
  • Match shadow color to the background with a tinted hue
  • Use subtle white inner shadows on buttons to add dimension
  • Add faded drop shadows for depth without heaviness

Visual Cues & Imagery

  • Use icons, emojis, illustrations, and images to make information digestible
  • User avatars/photos > initials > generic icons (for representing people)
  • Color-coded categories with soft solid backgrounds + clean isolated images
  • Keep visual style consistent across the entire app — no random stock photo mix
  • Use AI-generated or curated visuals with matching color palettes

Step 4: Design for Emotion (Peak-End Rule)

The user will remember two moments: the peak (most intense) and the end (last impression).

  • Identify your peak moment: completing a core task, hitting a milestone, finding what they want
  • Design the peak: micro-animations, celebratory feedback, sparkles, badges, encouraging copy
  • Design the ending: summary card, progress affirmation, gentle nudge to return
  • Add emotional feedback loops: success states should feel rewarding (bounce, glow, sparkle)
  • Celebrate small wins — success states don't need to be huge, but they should feel intentional
  • Use motion and animation as trust signals, especially in high-stakes domains (finance, crypto, health)

Step 5: Polish & Details

  • Add subtle glow effects behind key elements (blur + opacity)
  • Use tiny white inner shadows on primary buttons
  • Add 5% opacity primary-color borders on secondary elements
  • Consider micro-animations for state changes
  • Ensure all tap targets are at least 44×44pt
  • Check contrast ratios for accessibility
  • Design error states, empty states, loading states, and success states

Smart Patterns to Apply

Personalization by User Stage

  • New users: simple welcome, guided setup, minimal options
  • Returning users: personalized content, routine-focused, progress indicators
  • Power users: advanced stats, optimization tools, dense information

Smarter Search

Never show a blank search screen. Include:

  • Recent searches
  • Popular/trending items
  • Personalized recommendations

Order/Status Tracking

  • Open with a confident status message
  • Humanize with photos, names, quick-action buttons
  • Use visual timelines instead of text-based date lists

Category Screens

  • Use color-coded cards with soft backgrounds and clean isolated images
  • Ensure visual consistency across all category items
  • Create rhythm in the layout for effortless scanning

Selection Over Manual Input

  • Offer tappable selections for common options (job titles, preferences, etc.)
  • Include icons/emojis alongside options for personality
  • Provide an "Other" option with manual input as fallback

Anti-Patterns to Avoid

  • Overusing flashy gradients and blur effects (unless you can truly pull it off)
  • More than 4 font sizes or 3 font weights
  • Random spacing values (use the 8-point grid!)
  • Hiding key content behind banners or extra taps
  • Placing CTAs outside the thumb zone
  • Generic empty states with no guidance
  • Using sliders for frequent/precise data entry
  • Making all information the same visual weight (no hierarchy)
  • Emphasizing labels over values (e.g., making "Sales" bigger than "591")
  • Pure gray/black shadows on colored backgrounds

Implementation Notes

When building these designs as React artifacts or HTML:

  • Use Tailwind CSS utility classes for spacing, colors, and typography
  • Import Lucide React for clean, consistent iconography
  • Use Recharts for any data visualization
  • Apply CSS transitions for micro-interactions and state changes
  • Use CSS variables for the color system
  • Mobile-first: design for 375px width (iPhone SE) as baseline
  • Use rounded-2xl or rounded-3xl for modern card aesthetics
  • Apply backdrop-blur for glassmorphism effects where appropriate

For deeper guidance on industry-specific conventions and emotional design patterns, read references/industry-conventions.md.

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